The winning entry was ∻aroque, which I still like. Incidentally, Recreational Mathematics Magazine had a contest to name the game. That is the version of the game that Paul Yearout presented in WGR. Ultima was first published, without a name, in the December 1962 Recreational Mathematics Magazine, and in 1963 it appeared in the hardcover edition of my book Abbotts New Card Games. The other pieces used captures that I invented. Four types of pieces, the pawns, the long-leapers, the withdrawer, and the king use captures that were taken from older historical games. I thought, why not break this pattern and have a game with many forms of capture? After only two months of experimentation I came up with Ultima, which has seven different types of pieces, each with a different form of capture. This classification was possible because throughout history, each game used only one form of capture, though some games used more than one form of movement. Murray classified board games by their method of capture. I first got the idea for Ultima in 1961 while reading Murrays History of Board Games. It will make more sense if I present my thinking about this game in chronological order. Youll probably think its strange for an inventor to attack his own game, but some interesting points are involved, and perhaps someday I, or someone else, will create an improved version of Ultima. Yearout praised the game, saying it had about the same complexity and fascination as chess. I would like to take an opposing view here and describe what I think is wrong with the game. WGR presented a three-part series by Paul Yearout on my game Ultima. World Game Review From WORLD GAME REVIEW, Issue 8, July 1988:
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